Related Work

This is a list of related work, that I consider in my thesis. Feel free to post any links, that might be related or of  interest for our Proximity work.

I will try to group related work into these categories:
  • Interaction [14,31,37,39] & Visualizations on large displays [22,23,24,25,26,40]
  • Interaction between devices [11] and large screens [1] (main Focus of this work)
  • Proximity related projects [17, 9] (Position&Distance[8], Orientation, Movement, Identity[25] )
    •     Proximity aware surfaces (vertical [1,6,7,13,15] and horizontal)
    •     Proximity between devices [5,12,17] (connection&selection [12,16,18,27, 41, 42], awareness, information exchange)
    •     Proximity between people [19] and their natural environment [4,21,19]
  • Proximity tracking technology [20][kinect]
  • Multi surface environments [29,30,31,32,33,34,35,37,38] 
  • Frameworks or guidelines [36, 10]  
  • (Privacy issues in Ubiquitos computing )
Also have a look at these:
- http://pages.cpsc.ucalgary.ca/~nmarquar/wiki/index.php/References/Ramos2009-SynchronousGesturesInMDE  (Bump to connect)
-
References:
[1]    J. Rekimoto, “A multiple device approach for supporting whiteboard-based interactions,” in Proceedings of the SIGCHI conference on Human factors in computing systems, pp. 344-351, 1998.
[2]    R. Vertegaal and J. S. Shell, “Attentive user interfaces: the surveillance and sousveillance of gaze-aware objects,” Social Science Information, vol. 47, no. 3, pp. 275 -298, 2008.
[3]    R. Want, K. P. Fishkin, A. Gujar, and B. L. Harrison, “Bridging physical and virtual worlds with electronic tags,” in Proceedings of the SIGCHI conference on Human factors in computing systems: the CHI is the limit, pp. 370-377, 1999.
[4]    B. Schilit, N. Adams, and R. Want, “Context-Aware Computing Applications,” in Proceedings of the 1994 First Workshop on Mobile Computing Systems and Applications, pp. 85-90, 1994.
[5]    C. Kray, M. Rohs, J. Hook, and S. Kratz, “Group coordination and negotiation through spatial proximity regions around mobile devices on augmented tabletops,” in Horizontal Interactive Human Computer Systems, 2008. TABLETOP 2008. 3rd IEEE International Workshop on, pp. 1-8, 2008.
[6]    T. Prante et al., “Hello. wall–beyond ambient displays,” in Video and Adjunct Proceedings of UBICOMP Conference, 2003.
[7]    D. Vogel and R. Balakrishnan, “Interactive public ambient displays: transitioning from implicit to explicit, public to personal, interaction with multiple users,” in Proceedings of the 17th annual ACM symposium on User interface software and technology, pp. 137-146, 2004.
[8]    C. Harrison and A. K. Dey, “Lean and zoom: proximity-aware user interface and content magnification,” in Proceeding of the twenty-sixth annual SIGCHI conference on Human factors in computing systems, pp. 507-510, 2008.
[9]    W. Buxton, “Living in augmented reality: Ubiquitous media and reactive environments,” Video mediated communication, pp. 363–384, 1997.
[10]    V. Bellotti, M. Back, W. K. Edwards, R. E. Grinter, A. Henderson, and C. Lopes, “Making sense of sensing systems: five questions for designers and researchers,” in Proceedings of the SIGCHI conference on Human factors in computing systems: Changing our world, changing ourselves, pp. 415-422, 2002.
[11]    J. Rekimoto, “Pick-and-drop: a direct manipulation technique for multiple computer environments,” in Proceedings of the 10th annual ACM symposium on User interface software and technology, pp. 31-39, 1997.
[12]    J. Rekimoto, Y. Ayatsuka, M. Kohno, and H. Oba, “Proximal interactions: A direct manipulation technique for wireless networking,” IN PROCEEDINGS OF INTERACT2003, SEP.-OCT, pp. 511--518, 2003.
[13]    W. Ju, B. A. Lee, and S. R. Klemmer, “Range: exploring implicit interaction through electronic whiteboard design,” in Proceedings of the 2008 ACM conference on Computer supported cooperative work, pp. 17-26, 2008.
[14]    G. Shoemaker, A. Tang, and K. S. Booth, “Shadow reaching: a new perspective on interaction for large displays,” in Proceedings of the 20th annual ACM symposium on User interface software and technology, pp. 53-56, 2007.
[15]    G. W. Fitzmaurice, “Situated information spaces and spatially aware palmtop computers,” Commun. ACM, vol. 36, no. 7, pp. 39-49, 1993.
[16]    L. E. Holmquist, F. Mattern, B. Schiele, P. Alahuhta, M. Beigl, and H. Gellersen, “Smart-Its Friends: A Technique for Users to Easily Establish Connections between Smart Artefacts,” in Proceedings of the 3rd international conference on Ubiquitous Computing, pp. 116-122, 2001.
[17]    H. Gellersen et al., “Supporting device discovery and spontaneous interaction with spatial references,” Personal Ubiquitous Comput., vol. 13, no. 4, pp. 255-264, 2009.
[18]    C. Swindells, K. M. Inkpen, J. C. Dill, and M. Tory, “That one there! Pointing to establish device identity,” in Proceedings of the 15th annual ACM symposium on User interface software and technology, pp. 151-160, 2002.
[19]    E. T. Hall, The hidden dimension. Doubleday New York, 1969.
[20]    R. Diaz-Marino and S. Greenberg, “The proximity toolkit and ViconFace,” in Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems - CHI EA '10, p. 4793, 2010.
[21]    P. Dourish, Where the action is: the foundations of embodied interaction. MIT Press, 2004.
[22]    F. Guimbretière, M. Stone, and T. Winograd, “Fluid interaction with high-resolution wall-size displays,” in Proceedings of the 14th annual ACM symposium on User interface software and technology, pp. 21-30, 2001.
[23]    W. Buxton, G. Fitzmaurice, R. Balakrishnan, and G. Kurtenbach, “Large displays in automotive design,” Computer Graphics and Applications, IEEE, vol. 20, no. 4, pp. 68-75, 2000.
[24]    S. Elrod et al., “Liveboard: a large interactive display supporting group meetings, presentations, and remote collaboration,” in Proceedings of the SIGCHI conference on Human factors in computing systems, pp. 599-607, 1992.
[25]    D. Russell, C. Drews, and A. Sue, “Social Aspects of Using Large Public Interactive Displays for Collaboration,” in UbiComp 2002: Ubiquitous Computing, vol. 2498, G. Borriello and L. Holmquist, Eds. Springer Berlin / Heidelberg, 2002, pp. 663-670.
[26]    D. Russell, J. Trimble, and A. Dieberger, “The use patterns of large, interactive display surfaces: Case studies of media design and use for blueboard and MERboard,” in System Sciences, 2004. Proceedings of the 37th Annual Hawaii International Conference on, p. 10 pp., 2004.
[27]    M. Ringwald, “Spontaneous interaction with everyday devices using a PDA,” in Proceedings Workshop on Supporting Spontaneous Interaction in Ubiquitous Computing Settings, Ubicomp, 2002.
[28]    B. D. Alwis, C. Gutwin, and S. Greenberg, “GT/SD: performance and simplicity in a groupware toolkit,” in Proceedings of the 1st ACM SIGCHI symposium on Engineering interactive computing systems, pp. 265-274, 2009.
[29]    J. Rekimoto and M. Saitoh, “Augmented surfaces: a spatially continuous work space for hybrid computing environments,” in Proceedings of the SIGCHI conference on Human factors in computing systems: the CHI is the limit, pp. 378-385, 1999.
[30]    O. Hilliges, L. Terrenghi, S. Boring, D. Kim, H. Richter, and A. Butz, “Designing for collaborative creative problem solving,” in Proceedings of the 6th ACM SIGCHI conference on Creativity \& cognition, pp. 137-146, 2007.
[31]    N. A. Streitz et al., “i-LAND: an interactive landscape for creativity and innovation,” in Proceedings of the SIGCHI conference on Human factors in computing systems: the CHI is the limit, pp. 120-127, 1999.
[32]    C. Forlines, A. Esenther, C. Shen, D. Wigdor, and K. Ryall, “Multi-user, multi-display interaction with a single-user, single-display geospatial application,” in Proceedings of the 19th annual ACM symposium on User interface software and technology, pp. 273-276, 2006.
[33]    B. Johanson, A. Fox, and T. Winograd, “The Interactive Workspaces Project: Experiences with Ubiquitous Computing Rooms,” IEEE Pervasive Computing, vol. 1, no. 2, pp. 67-74, 2002.
[34]    M. Haller et al., “The NiCE Discussion Room: Integrating Paper and Digital Media to Support Co-Located Group Meetings,” in Proceedings of the 28th international conference on Human factors in computing systems, pp. 609-618, 2010.
[35]    D. Wigdor, H. Jiang, C. Forlines, M. Borkin, and C. Shen, “WeSpace: the design development and deployment of a walk-up and share multi-surface visual collaboration system,” in Proceedings of the 27th international conference on Human factors in computing systems, pp. 1237-1246, 2009.
[36]    N. Mahmud, J. Vermeulen, K. Luyten, and K. Coninx, “The Five Commandments of Activity-Aware Ubiquitous Computing Applications,” Digital Human Modeling, pp. 257–264, 2009.
[37]    S. Izadi, H. Brignull, T. Rodden, Y. Rogers, and M. Underwood, “Dynamo: a public interactive surface supporting the cooperative sharing and exchange of media,” in Proceedings of the 16th annual ACM symposium on User interface software and technology, pp. 159-168, 2003.
[38]    B. Hartmann, M. R. Morris, H. Benko, and A. D. Wilson, “Pictionaire: supporting collaborative design work by integrating physical and digital artifacts,” in Proceedings of the 2010 ACM conference on Computer supported cooperative work, pp. 421-424, 2010.
[39]    F. Vogt, J. Wong, S. Fels, and D. Cavens, “Tracking multiple laser pointers for large screen interaction,” in Extended Abstracts of ACM UIST, pp. 95–96, 2003.
[40]    S. Greenberg and M. Rounding, “The notification collage: posting information to public and personal displays,” in Proceedings of the SIGCHI conference on Human factors in computing systems, pp. 514-521, 2001.
[41]    K. Hinckley, “Synchronous gestures for multiple persons and computers,” in Proceedings of the 16th annual ACM symposium on User interface software and technology, pp. 149-158, 2003.
[42]    W. K. Edwards et al., “Using speakeasy for ad hoc peer-to-peer collaboration,” in Proceedings of the 2002 ACM conference on Computer supported cooperative work, pp. 256-265, 2002.

No comments:

Post a Comment